
Copyright (C) 2005-2006 Windward Mark Interactive, LLC. All Rights Reserved.
This scene, of downtown Los Angeles, shows what a difference WindLight can make to a pre-existing city model. WindLight is shown running on top of three standard lighting methods: default lighting, lightmaps, and dynamic shadows. Smog and haze are accurately represented, time of day is shifted, and nighttime settings are seamlessly activated.
![]() 51MB AVI (3:31) |
WindLight's core fuctionality is shown in the following mountain terrains, including shifting between WindLight presets, changing cloud cover, cloud shadows, time of day, and sunlight attenuation.
![]() 20MB AVI (3:48) |
In this scene, a group of M1 Abrams tanks are rendered in a desert environment. WindLight casts everything in appropriate hues, and renders true desert lighting conditions. The tanks are also shown rendered white-hot in FLIR.