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Traditionally, OpenGL and Direct3D-based simulators have used simplified fog and lighting formulas to render their scenes. The results are flat, unrealistic representations that have been the standard in the simulator industry for years:
WindLight replaces these lighting models with its own revolutionary lighting system. Using patent-pending algorithms, WindLight can render photorealistic images, using the scene's pre-existing models and textures:
Unlike other methods which require specific per-material shaders, WindLight treats all parts of a scene uniformly. Natural terrain, man-made objects, water, clouds, particle effects, and all other elements in a scene are lit correctly. If it has a 3D-position, WindLight will render it: